FromSoft will shut down PS3 and Xbox 360 servers for Dark Souls II on March 31 – Gaming – News

The problem lies in intellectual property rights. When you buy a game, you are essentially purchasing a license to use the software. Now this is not a problem, and the rights to the software should always remain with the company.

The only problem I have is that it is very easy to revoke a user’s license. This should only be possible if agreements are violated.

Not when the developer or publisher doesn’t feel like it, just pull the plug. There should also be a rule that when you purchase a user license, you should also get at least X years of support, as long as you don’t violate agreements.

If servers are too expensive, go with a dedicated connection or dual peering.

Unfortunately, this is now simply being abused. Like I said, I can release a game today and put it offline next month with no problem. There are now many developers and publishers abusing this.

When a game is poorly received, you need to fix these issues. Unfortunately, many developers and publishers no longer listen to their customers’ feedback.

Gaming these days feels more like a “cash grab” than anything else. Worthless quality, few content updates and then thrown away offline.

I will not accept a warning on a box or on a product page. It seems that’s why we just have to accept that everything is being abused now.

With Dark Souls 2 on older consoles, I can still somewhat understand. But not games that aren’t even X number of years old.

No Man’s Sky shows how it’s done. Many developers and publishers wrote the game offline long ago and left it offline. I’m not counting CDPR, because their games can always be played offline. Kudos for not having “always online” games.

See also  Samsung Display begins mass production of 15.6-inch OLED screen - 240Hz for laptops - Computer - News

[Reactie gewijzigd door Toonen1988 op 23 december 2023 14:50]

Leave a Reply

Your email address will not be published. Required fields are marked *

Back To Top