They tried hard to take Steam out of the market, or at least give it competition, but it was all to no avail.
In my opinion, the problem is that Epic didn’t try to reach consumers the way people wanted it to. They’ve fallen behind in terms of functionality for years due to the loss of some important – to me – features like cloud saving or home streaming. Additionally, their one tactic of giving developers a lot of money so they can’t release them on Steam or release them later is also a sign of weakness, especially if those games were previously announced to be released on Steam. Or remove games that were previously on Steam (Rocket League) so that later the Steam user will have to work through Epic for Multi-Player. Then the consumer will see you as a bully and will not consciously ask you anything, as is evident in almost every Epic article here in the comments.
If I, as a consumer, don’t benefit from Epic’s only advantage – lower commissions – because the sales prices in the Epic Store are the same, why should I order from Epic?
It’s the top developers who get better than 30%, even though they don’t need it at all. They are swimming in money.
On the other hand, it’s the big publishers that realistically have the infrastructure and brand recognition to take everything into their own hands, like Activision/Blizzard or Ubisoft. By offering these parties a better deal, Steam is hoping to keep them on board because getting these major titles is important for both sales volume and maintaining the current dominant position. An indie developer realistically needs a gig like Steam or Epic so they can charge more.
[Reactie gewijzigd door !mark op 5 januari 2024 14:47]
“Professional web ninja. Certified gamer. Avid zombie geek. Hipster-friendly baconaholic.”