PS5 will receive variable refresh rate support in the coming months – Games – News

I haven’t seen it anywhere. Not in the Sony ad anyway. Do you have a source? It is not particularly necessary for the PS5 to do more than 32 Gbit/s. More is only useful with 10-bit or 12-bit color in 4:4:4 with 120Hz for example, which is particularly exceptional on the PS5, most 120Hz variants are only 1080p. The PS5 will eventually output 12-bit 4:2:2 or 10-bit 4:2:2 if you’re running at 120Hz. By the way, with 12-bit output, colors are only 10-bit, only the output connects to 12-bit. That’s because some TVs respond better to 12-bit 4: 2: 2 than to 10-bit 4: 2: 2, like many LG monitors. The image quality is the same in the end. Xbox Series X runs 10 or 12 bit 4:4:4 at 120Hz, but on TV you don’t see this difference as fast, although there are situations where it might be visible with interface elements in games.

But for VRR, you don’t need 40 Gbit/s or 48 Gbit/s at all, so your answer has nothing to do with the question. You can also get a VRR of 640 x 480 on 256-bit color for example. Also for VRR, no more bandwidth is needed than is currently the case. Rather less in some cases.

The article is a bit unclear, as it links Gbit/s to VRR, but these are completely separate from each other. For example, I’m using a VRR at 1440p/60Hz. No problem. You need some kind of HDMI2.1 for that, but there are TVs (like from Philips) that don’t work at 120Hz, but do VRR.

Your answer should be that VRR and bandwidth have nothing to do with each other, except that they are optional within the same HDMI 2.1 specification.

[Reactie gewijzigd door fapkonijntje op 23 maart 2022 12:25]

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