May 18, 2022

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Cyberpunk 2077 is hampered by CPU limits |  hardware

Cyberpunk 2077 is hampered by CPU limits | hardware

Performance mode shows the first bottleneck on consoles

written by Tom Kauenberg on

According to journalist Alexander Battaglia of the Digital Foundry, Cyberpunk 2077 is limited to the CPUs of the PlayStation 5 and Xbox Series X.

Battaglia shared his personal doubts Twitter account† It has been observed that the problem occurs mainly when driving in Cyberpunk 2077 performance mode. On PC, this activity obviously requires a lot of CPU and according to him “Ryzen 3000 series does not perform well there”.

According to Battaglia, this phenomenon is perhaps one of the first cases where it is clear that these generations of consoles operate against technical limitations. Both current consoles still often display framerates below 60 fps, while Cyberpunk 2077’s performance mode should ensure that frame rate.

The PlayStation 5, Xbox Series X, and S all use the same type of apu. The CPU components in both devices are built on AMD’s Zen 2 architecture, which has been available for PCs for some time like the Ryzen 3000 series.

Ex-run standards, among others CapFrameX Show that even the most powerful Ryzen 3000 processor struggles to run Cyberpunk 2077 at 60 fps, though patch 1.5 This performance may be improved. However, the clock speeds, cache size, and amount of threads available on current-generation consoles are in many cases lower than comparable CPUs of the PC range.

Battaglia later added that the CPUs in current consoles still perform well, but the limits compared to the PC market are clearly visible. For example, AMD itself has been in the market for a long time now Zen 3 . engineering (Ryzen 5000) and wants the giant chip Zen 4 CPUs this year (Ryzen 7000) on the market.

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At the same time, Cyberpunk 2077 was not ported to the last generation of consoles until late in development, which indicates that the game cannot be optimized in time for the unique Zen 2 chipset. There is no doubt that games that are tuned to the CPU since the beginning of their development are less likely to be hampered by the “bottleneck” mentioned in Battaglia.