Between the two large halls of the Los Angeles Convention Center there is a long corridor connecting the two halls. The outer wall of this corridor has been providing space for all kinds of gaming advertisements for years during E3. In recent years the creations have diminished somewhat, but more recently the entire length of the outer wall has been covered with a single massive canvas, with one or more figures covered by a veil. Ezio Auditore, Edward Kenway and Arnaud Dorian overlooked the southern part of downtown Los Angeles in this way. It was indicative of the position Assassin’s Creed held at the time as one of the biggest gaming series in the world, with a long list of impressive games.
This situation has changed. This is not because the games have become less good, but because the course of the series has changed several times. After experiments with “Assassin’s Creed at sea” in Black Flag and Rogue, Unity and Syndicate pursued a more traditional but technically shaky title. The series lost its appeal and Ubisoft decided to take a different path. A new trilogy begins with Assassin’s Creed Origins. The game has become bigger, longer and more open. In a large open world, the player could more or less decide where to go, although this was limited by the fact that the enemies in some areas were clearly higher level and were therefore too strong for the main character Baek. The successors to Odyssey and Valhalla are built on the same foundation. Valhalla was certainly a very successful game in our opinion, but part of the conclusion was that it had nothing to do with Assassin’s Creed. It was a great action game, but The Hidden Ones was a bit difficult.
Assassin’s Creed Mirage represents another change in course that will bring the series back to basics. We can take Assassin’s Creed Brotherhood, widely considered the most popular game of all the games in the series, as a starting point. Then we see that the similarities are countless; The game contains one main character, takes place in one large city, focuses mainly on the battle between the Assassins and the Order (or Knights Templar), and takes about twenty hours to play. We have Baghdad instead of Rome and Bassem instead of Ezio, but other than that the game design is pretty similar.
The main question is whether this choice can restore Assassin’s Creed to its previous status. The previous trilogy didn’t have much to do with the basics of Assassin’s Creed, but the games felt more modern. Stepping back now is risky in this regard. In addition, you may wonder to what extent there are still new original stories that can be invented in the context of the eternal battle between The Hidden Ones or Assassin’s on the one hand and the Order of the Ancients or Order of the Templars on the other.
A street thief becomes a murderer
After all, the setting is recognizable. In Assassin’s Creed Mirage, the player takes on the role of Basem Bin Ishaq, a small-time thief who grew up in and around the streets of a village near Baghdad. One day, he tries to steal a mysterious item that turns out to belong to the Order of the Ancients. When soldiers threatened to kill Bassem, Mr. Roshan was able to save him. She takes him to Alamut, to The Hidden Ones’ training center, where Bassem is being trained to become a full member of the group so he can then hunt down the organization’s active members in Baghdad. Of course, that story has some surprises left and right, but in general terms you can say: it’s the standard story of a young man who comes into contact with assassins, gets trained and becomes one of them.