Unfortunately, this patch doesn’t deliver the promised “performance improvements” just yet, because as others have mentioned here, the game still has stutter/lag and issues with bad frame times.
These issues mainly occur in DX12 mode with Ray Tracing and DLSS enabled, and the game works almost flawlessly on my PC in DX11, as well as on my Series X.
What helped me a lot in my case (i9-10900KF, 32GB RAM, RTX 3090) are the following “improvements” (latest version from Steam):
• Disable Flow Guard Control for Windows 10: click.
• Turn off Game Mode in Windows 10.
• Resizable bar completion Disabled in the BIOS. This resulted in a significant increase in ‘GPU Usage’.
• Stutter Repair Removal in Engine.ini: click.
• Additionally, I have only enabled Ray Traced Reflections in-game in combination with DLSS on Balanced.
The performance is still different from what it could have been, but it’s better than it was initially. And yes, I know the above “improvements” won’t work for everyone, but it won’t hurt to try.
What we should all not forget The point is that this game is made by a small club (read: 12!) developers and they are, as we speak, working hard to fix all bugs/problems. I find it, anyway and despite the problems, a very entertaining game!
By the way, advice for those who want to depict the incredibly beautiful Cyberpunk world of “The Ascent”: Universal Unreal Engine 4 Unlocker. With this, you can, for example, move the camera freely, freeze the game world, and possibly even remove the HUD screen. All this with great results as a result: click.
Anyway, the “rise” is a bit “unruly”, but it’s worth it!
“Professional web ninja. Certified gamer. Avid zombie geek. Hipster-friendly baconaholic.”