Bethesda adds Nvidia DLSS support to Starfield – Games – News

Higher rendering than the original no Upgrade. You just don’t get your terminology quite right.

Upscaling is the name of the technology that increases the resolution of an image or video from a lower source resolution to a higher display resolution.
Upscaling takes a projected image and optionally some additional information and produces an image with more pixels.

DSR displays the image at a higher resolution than the original resolution and does not increase the resolution of the existing image. So this is by definition no Upgrade. Then the picture Its size has been reduced To display it in your board’s native resolution.

DLSS: Source is less than the original source, original output == upscaling
DSR: Source higher than original source, original output == downsampling.

The fact that you are incorrectly labeling this as an upgrade is your problem. The fact that you then become confused by the sentence that the modifiers formulated correctly and is factually correct is also your problem.

At Alexander’s request:
The Tweakers text points out that DLSS upscales the resolution more (and therefore produces more pixels than the original), when in fact it does just the opposite. It’s a misleading use of the term “upscale”, because it’s actually an upscaling algorithm, but it scales up not from the native resolution (like Dynamic Super Resolution, for example, is also an upscaler), but _to_ the native resolution.

This is illogical. This is not misleading. DLSS is a super upsampler/upsampler. You place an image precisely and DLSS increases its resolution. This is not the opposite of what Nvidia advertises. This is exactly what Nvidia advertises.
Games use this to reduce the internal resolution and have DLSS bring it back to the original level. This is by no means the opposite of what Nvidia describes. The role of DLSS is exactly the same: upscaling.

See also  “Apple can update iPhones without opening the package” - Tablets & Phones - News

You can also use DLSS to scale the displayed frame at the original resolution. No application uses this function. It has no added value. This is something completely different.

[Reactie gewijzigd door youridv1 op 21 november 2023 11:07]

Leave a Reply

Your email address will not be published. Required fields are marked *

Back To Top