Square Enix will start selling mmorpg Final Fanatasy XIV online again starting January 25. The playing time of the current players is stabilizing. In addition, new servers are being rolled out online, so the manufacturer believes that the sale is once again justified. Sale was discontinued in December.
Game Producer and Director Naoki Yoshida warns That if the servers get overloaded again, the game sale can be stopped again. He understands that some worlds still see very high traffic during peak times and will understand if some players think this decision is premature. These users are required to understand.
Yoshida believes it will be justified to resume sales with normalization of existing players’ playing time and login frequency, and a new data center will open on January 25 for players in Oceania. This will receive five worlds, two more than previously reported, and should ensure that other data centers are less burdened by Oceanic users. These users should also experience lower latency issues. In addition, players who move to these new worlds will not have to pay a transfer fee. On January 25, the Homeland to Other Worlds Transfer Service will also be available again.
In addition to Oceania, Japan, North America and Europe will also receive additional data centers. Four new European data center worlds are planned, two for each data center. These additional worlds should be ready by July of this year. In the summer of next year, an additional data center will be built with eight new worlds. The producer and director says he’d like to see more worlds soon, but his company is limited by a global chip shortage.
Square Enix sale stopped From Final Fantasy XIV a month ago, two weeks after the release of the Endwalker expansion. This expansion resulted in an influx of additional users, causing customers to experience “extremely long” waiting times. Earlier this week, Yoshida spoke about the criticism he and his developers have received about the release of Endwalker, such as the expansion coming after schedule, He writes, among other things, Kotaku. He felt that some of them had gone too far in their criticism and that he wanted the “verbal violence” to stop.
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